Pelatihan Kahoot untuk Pembuatan Kuis Online bagi Guru TK Tarbiyatul Athfal Kaliaman 02, Kecamatan Kembang, Kabupaten Jepara

Authors

  • Ahmad Asroni Universitas Islam Indonesia

DOI:

https://doi.org/10.54259/pakmas.v2i1.854

Keywords:

Learning Media, Kahoot, Online Quizzes, Kindergarten Teachers, Student

Abstract

This article discusses the results of community service entitled kahoot training for making online quizzes for Tarbiyatul Athfal Kaliaman 02 Kindergarten teachers. The method used in this training is a combination of lecture, practice, and question-and-answer (Q&A) methods. The benefits of this training are: First, the existence of the kahoot makes learning activities more quality, interactive, and fun. Second, teachers gain a lot of knowledge, experience, and skills using the kahoot to create various educational and entertaining online quizzes. This skill was very useful, especially during the Covid-19 pandemic, learning at TK Tarbiyatul Athfal Kaliaman 02 was carried out online. Third, although during the Covid-19 pandemic, offline learning is rarely held, online quizzes using the kahoot really helps teachers in transferring knowledge to their students in a very fun way. Fourth, since using the kahoot tto create online quizzes, the lessons that teachers do are more varied, entertaining, and challenging. Students are also very happy with the online quizzes given by the teacher. Fifth, the kahoot attracts teachers and students because it is not paid (free of charge). Teachers and students only need to have a gadget in the form of a laptop, computer, or smart phone, to access and use the kahoot.

Downloads

Download data is not yet available.

References

Andari, R. (2020). Pemanfaatan Media Pembelajaran Berbasis Game Edukasi Kahoot! Pada Pembelajaran Fisika. ORBITA: Jurnal Kajian, Inovasi Dan Aplikasi Pendidikan Fisika, 6 (1), 135.

Bunyamin, A. C., Juita, D. R., & Syalsiah, N. (2020). Penggunaan Kahoot sebagai Media Pembelajaran Berbasis Permaianan. Gunahumas: Jurnal Kehumasan 3 (1), 43–50.

Hartanti, D. (2019). Meningkatkan Motivasi Belajar Siswa Dengan Media Pembelajaran Interaktif Game Kahoot Berbasis Hypermedia. Prosiding Seminar Nasional PEP, 1 (1), 78–85.

Lutfi, Misriandi, Kusumawardani, S., & Imawati, S. (2020). Evaluasi Penggunaan Aplikasi Kahoot Pada Pembelajaran di Sekolah Dasar (SD) pada Guru. International Journal of Community Service Learning. 4 (3), 186-191.

Putri, A. R., & Muzakki, M. A. (2019). Implemetasi Kahoot sebagai Media Pembelajaran Berbasis Digital Game Based Learning dalam Mengahadapi Era Revolusi Industri 4.0. Prosiding Seminar Nasional Universitas Muria Kudus, 1–7.

Rafnis. (2018). Pemanfaatan Platform Kahoot Sebagai Media Pembelajaran Interaktif. E-Tech: Jurnal Ilmiah Teknologi Pendidikan 6 (2).

Rofiyarti, F. & Sari, A.Y. (2017). TIK Untuk AUD:

Penggunaan Platform “Kahoot!” dalam Menumbuhkan Jiwa Kompetitif Dan Kolaboratif Anak. PEDAGOGI: Jurnal Anak Usia Dini Dan Pendidikan Anak Usia Dini, 3 (3b), 164-172.

Saputra, K., Saputra, H., Mutiawani, V., & Zulfan, Z. (2019). Pengembangan Aplikasi Kuis Pop-Up sebagai Pembelajaran Interaktif Berbasis Android. Seminar Nasional APTIKOM (SEMNASTIK) 2, 188–195.

Suriawanto, N., Nurhayati, Muhammad Fadhli, W., M. Syahril, & Nivita Nanda Gabrela. (2022). Pemberdayaan Usaha Garam Rakyat Dalam Meningkatkan Kualitas Garam Menggunakan Teknik Geomembran LDPE di Kelurahan Talise Kota Palu. ABDIKAN: Jurnal Pengabdian Masyarakat Bidang Sains Dan Teknologi, 1(1), 57–63. https://doi.org/10.55123/abdikan.v1i1.102

Annisa, R., Murni, S., Agustia Rahayuningsih, P., & Sabarudin, R. (2022). Pemanfaatan Aplikasi Buku Tamu Berbasis Digital Pada Desa Arang Limbung Kabupaten Kuburaya. ABDIKAN: Jurnal Pengabdian Masyarakat Bidang Sains Dan Teknologi, 1(1), 52–56. https://doi.org/10.55123/abdikan.v1i1.101

Qurrotaini, Q., Qurrotaini, T. W., & Sundi, V. H. (2020). Efektivitas Penggunaan Media Video Berbasis Powtoon. Seminar Nasional Penelitian LPPM UMJ, 1-7.

Sulastri, R., & Fuada, S. (2021). Bantuan Penyiapan Video Pembelajaran Youtube Sebagai Media . Jurnal Pengabdian Masyarakat Ipteks, 192-200.

Downloads

Published

2022-05-31

How to Cite

Ahmad Asroni. (2022). Pelatihan Kahoot untuk Pembuatan Kuis Online bagi Guru TK Tarbiyatul Athfal Kaliaman 02, Kecamatan Kembang, Kabupaten Jepara. PaKMas: Jurnal Pengabdian Kepada Masyarakat, 2(1), 214–220. https://doi.org/10.54259/pakmas.v2i1.854

Issue

Section

Articles